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Nokia Comes with Applications
Nokia offers a range of services that are very interesting to its community. There is the award-winning
Nokia Sports Tracker, a GPS-based activity tracker (cycling, running etc.) that runs on Nokia's
S60-powered smartphones and simplyfies to track training-relevant information such as speed, distance and time - with the appropriate
Polar wearlink transmitter even a new dimension monitoring one's heart-rate. It visualizes workouts and routes and makes this information sharable over the
Web and on
Facebook - even live!
And there is
Nokia Photo Browser that offers a picture viewing experience on the move wherever and whenever featuring visual 3D effects like an intuitive touch UI, a magnifying glass and face browsing. And there is even more apps available on
Nokia Beta Labs.
Nokia is the world's largest handset manufacturer and still holds a marketshare of 40% in both, traditional cellphones and modern smartphones, however its share in smartphones dropped rapidly more than 10% over the recent time. Nokia lost big to its competitors.
The ongoing success of
Apple (IPhone,
ITunes App Store) and other wireless products and services provider like the
Blackberry manufacturer
Research In Motion (
AppWorld) have set the current trend in the telecommunications sector and deliver a world-class mobile and internet experience featuring a triple play of hardware, software and service while a global series of
Googl's Android-powered smartphones (
HTC) distributed by the members of the
Open Handset Alliance has accelerated innovation in mobile and has given third-party developers a platform to sell their applications and on which they can build the next wave of killer applications (
Android Market).
What a surprise now! After introducing a couple of new strategies like '
Ovi' and '
Comes with Music', Nokia announced a giant AppStore called
Ovi Store.
A few quots from the
Forbes article:
'it will debut with a catalog of 20,000 items'
'it will ship pre-loaded on the company's new flagship handset, the N97 in June'
'has a custom-built "recommendation engine" that will recommend content based on users' preferences and those of their friends and family'
'thanks to the GPS chip in most Nokia phones, the store will also find content based on users' locations'
'Nokia also plans to use it as a distribution platform for other services, such as pushing software updates to users'
'won't block services that compete with its own products'
So Ovi Store is open to registered third-party developers, comes with active selling features, which underline the commercial character and a push mechanism for software updates, that the user is notified once an update is available. Excited whether it can compete with Apple's ITunes App Store and how mobile oprators think about it!
Labels: apple, bizdev, markets, mobility, nokia, strategy
2007 Year of Third Party Widget Developers
As the market dynamics and content delivery systems change 2007 is the year of widgets. I've written already about
Current and Future eCommerce Challenges leveraging network effects,
Web Widgets as a Distribution Channel, of course
Facebook's Open Platform as a Serious Trend for Future Marketing and
Facebook Sets Trend for Distributed Networks.Web widgets bring the Web to you, prominent use is
iGoogle (released a set of tools in 2005 called
Fusion), Google's personalized start-pages are frequently used as an information resource and a preferred place to personalize trust worth and up-to-date news and services via gadgets.
Inspired by the success of
iGoogle, Google introduced a new pilot program dedicated to helping developers create richer, more useful Google Gadgets:
Google Gadget Ventures - Grants of $5,000 to those who’ve built gadgets we’d like to see developed further. You’re eligible to apply for a grant if you’ve developed a gadget that’s in our Google gadgets directory and gets at least 250,000 weekly page views. To apply, you must submit a one-page proposal detailing how you’d use the grant to improve your gadget.
- Seed investments of $100,000 to developers who’d like to build a business around the Google gadgets platform. Only Google Gadget Venture grant recipients are eligible for this type of funding. Submitting a business plan detailing how you plan to build a viable business around the gadgets platform is a required part of the seed investment application process.
Recently
comScore introduced a new report called
comScore Widget Metrix to serve advertisers wich relevant facts:
'“The recent explosion of user-generated content has helped create a worldwide marketplace for widgets,” said Linda Boland Abraham, executive vice president at comScore. “comScore is excited to be providing measurement for this developing content medium.”'
'comScore’s analysis of the top ten Web widgets worldwide revealed that photo-related widgets dominate the top positions. In April 2007, Slide was the top widget provider with a worldwide reach of more than 117 million unique viewers, or 13.8 percent of the total worldwide Internet audience. Other top photo-related widgets included RockYou (82 million viewers), PictureTrail (31 million viewers), and Photobucket (28 million viewers). '
'As more and more sites across the Internet employ Web widgets, the worldwide penetration will continue to grow. In April, widget penetration was highest in North America where 40.3 percent of Internet users visited a Web site with an embedded widget, followed by Western Europe (24.3 percent) and Latin America (17.5 percent).'
And of course there is already
applications for the newly released
Apple iPhone. I'm excited to watch this development to take off in the mobile space.
Labels: advertising, apple, google, networking, widgets
Superior User Interface on Apple's iPhone
Anytime, anywhere access to any multimedia services is in progress and addresses current trends in the telecommunications sector. Today's cellphones converge more and more into hybrids combining voice-centric and data-centric services.
Cellphone manufacturers were not capable to offer a convincing user experience so far, there is millions of products and services on every cellphone, but unfortunately beyond SMS nobody really uses them.
Apple iPhone attacks exactly that weakness and provides a superior and clever UI in terms of quality, video, photo and audio capabilities, leveraging a larger screen (320x480), omitting the physical keyboard in favor of a virtual keyboard on a touch screen and providing generous built-in memory (4-8GB).
It will be available on Friday in the US and by the end of the year in Germany. It hasn't been sold yet, but I think is has the potential to become the second iPod. Expectations are high, mobile carriers queue already...
The ability to anticipate consumer needs and to think outside the box are key factors to focus on consumer-centric innovation. The new core competence is creativity and new forms of innovation driving it forward are based on an intimate understanding of consumer culture.
Labels: apple, markets, usability
Global Brand Awareness: YouTube and Wikipedia among Top 5 Now
An active creator today can enhance brand visibility and credibility, achieve customer intimacy or just simplify the process to find the latest information about new products and services allowing visitors to subscribe to blogs via
RSS and be notified when posting something new.
Well,
Google followed by
Apple is leading the global brand awareness study conducted by
brandchannel.com, but 2006 is the first time that brands centered on user-generated content entered the global top list:
YouTube (3.) and
Wikipedia (4.).
Global Top 10:
1. Google, 2. Apple, 3. YouTube, 4. Wikipedia, 5. Starbucks, 6. Nokia, 7. Skype, 8. Ikea, 9. CocaCola, 10. Toyota
More:
Labels: apple, branding, google, wikipedia, youtube