Web Vision of a World in 3D

With more than 6 million paying subscribers 'World of Warcraft' has proven to be the most played 3D massively multiplayer online role-playing game (MMORPG) worldwide and it still continues to grow rapidly with players participating in the virtual community in creative ways producing international appeal and publicity.
With Google Earth and SketchUp, a 3D modeling software, Second Life, a commercial virtual 3D community and maybe Croquet, a platform to create multiple-user online applications (just to name a few) the next era of online collaboration and participation has started now.
I think that over the next 10 years many people will spend a lot more time in 3D virtual worlds using them as a platform to meet, communicate and shop, to participate in virtual 3D events and to conduct buisiness on a level of interaction we have never experienced before. Blurring the virtual and physical worlds just makes me think of how many business opportunities and of course
challenges will occur...
Labels: 3D